i've just returned from one of the best trips to the bay area ever. aside from the shite weather following us west (word on the street was that san francisco just had the loveliest three weeks ever and that new york temps hit 70 degrees), i couldn't have asked for a better five days spent outside of the big apple.
gdc brought us to town. it was a great conference for us; finally getting a chance to demo our technology and to get some serious criticism about our game concepts. we rounded up with some of the most innovative people in our industry. our friends are more than kind and generous with their time and opinions. it was nice to see brian again. we ran into franck and buck. silvio worked with buck back in 1996 on pitfall 3d. i can't believe eight years have already passed. all our friends have slowly moved up the ranks. some even staying with the same company for longer than most of us have decided to live in any one city. this generation of game developers came from a variety of non-traditional gaming industries including math labs, consulting firms, comic books, the military, even, law school! the new crop of talent is graduating with bona fide game degrees! it's equally awesome and scary to watch the industry grow.